Sep 18, 2017
Welcome to the Ultimaker Design Engine Starter Pack—a card game created to provoke, inspire, and entertain students, educators, 3D designers, artists, and engineers of all experience levels. Specially created for the 2017 back to school season, this weekly series puts the power of design back into the hands of educators and their students.
From September 5th until October 31st 2017, the North American community team will pose weekly challenges by drawing cards from the Design Engine Starter Pack, and we invite you to participate. If you submit at least four solutions, you will have the chance to win an Ultimaker 2 Extended+!
Study this card to identify the design problem that your solution must solve.
Challenge card #1 - "Storytime"
Make a specialized bookmark for a special person or a special book.
The parameter cards transform the challenge by providing additional consideration to address in the design.
The blue striped cards are from our first expansion set: "High Brow/Low Brow." These specialized parameter cards take a different approach than those in the base set.
Parameter card #1 - Tween
Parameter card #2 - Evening
Expansion set parameter card #3 - The Netherlands
For further details how to participate in the weekly Ultimaker Design Engine Challenge series, refer to the challenge details in the Challenge: Week 1 post.
Design Engine @ Printed Solid
The Printed Solid store in Newark, Delaware, hosted a lively Game Engine night in late August for a crowd of hardcore machine builders, librarians, educators, designers, and engineers. The participants tackled tricky high brow/low brow parameter expansion cards and went into great depths (maybe too far!) with the 3DP Emoji, reinforcing the value of "put-a-cat-on-it" strategies.
After the gameplay session, the discussion shifted to how the Design Engine might play a role if used with their students, library visitors, collaborators, and builder groups.
Here are a few things they had to say:
After my hands-on experience playing the Ultimaker Game Design with my daughter. I can see using the Ultimaker Game across multiple grade levels in our district. The prompts and activities are universally designed for easy accessibility no matter what your skill level
— Sergio Anaya, Curriculum Supervisor of Innovation and Learning, Colonial School District.
I really like the way the game leveled the playing field for inexperienced designers with accomplished designers. Very approachable. I am hoping to use your new game when I go to the Science Cafe at the Lancaster Science Factory! Many visitors of all ages struggle to figure out what to design, so that is where the new game comes in!
— Don Dagen, Educator and Ultimaker Pioneer
Learn more about the Ultimaker Design Engine Challenge here.