Makerspace Resources

They're popping up everywhere, in schools, libraries and community centers. Maybe you're running one, or maybe you want to start one, this page is for you. It is curated collection of resources on Makerspaces. If you know of a resource not on this list, but should be, please add it to the Makerspace Reading List Submission Form.


Library 2.017: MAKERSPACESOnline conferenceWe're excited to announce our third Library 2.017 mini-conferences: "Makerspaces," which will be held online (and for free) on Wednesday, October 11th, from 12:00 - 3:00 pm US-Pacific Daylight Time


Making Sense: Can Makerspaces Work in Academic Libraries?John BurkeA case for pursuing an academic library makerspace and helpful steps to realize.
The Invention Studio: A University Maker Space and Culture Craig Forest Georgia Institute of Technology

Roxanne Moore Georgia Institute of Technology

Barbara Burks Fasse Georgia Institute of Technology

C. Quintero

Creativity, invention, and innovation are values championed as central pillars of engineering education. However, university environments that foster open-ended design-build projects are uncommon. Fabrication and prototyping spaces at universities are typically ‘machine shops’ where students relinquish actual fabrication activities to trained professionals or are only accessible for academic assignments to highly trained students. The desire to make design and prototyping more integral to the engineering experience led to the creation of The Invention Studio, a free-to-use, 3000 ft2 maker space and culture at the Georgia Institute of Technology. Though initially founded specifically for the Capstone Design course, the Invention Studio has taken on a life and culture of its own, far beyond just a capstone design prototyping lab. There, 1000 student users per month create things (using $1M of capital equipment), meet, and mentor each other for at least 25 courses as well as independent personal projects. The Invention Studio is centrally managed and maintained by an undergraduate student group with support from the university staff and courses. In this descriptive program implementation report, the underlying motivation, organization, facilities, outreach, safety, funding, and challenges are presented in order to guide others in the creation of similar environments. The Invention Studio’s primary uses and impacts on students are described.
Competencies for Information Professionals in Learning Labs and Makerspaces Kyungwon Koh School of Library and Information Studies, The University of Oklahoma, Email:

June Abbas School of Library and Information Studies, The University of Oklahoma, Email:

An increasing number of libraries and museums provide transformative learning spaces, often called “Learning Labs” and “Makerspaces.” These spaces invite users to explore traditional and digital media, interact with mentors and peers, and engage in creative projects. For these spaces and programs to be sustainable, it is essential that they are staffed by qualified professionals and support staff. This research study investigated the competencies required for the successful performance of professionals in library and museum learning spaces. Researchers conducted in-depth interviews with professionals working in leading learning spaces in the U.S. The findings include top competencies (e.g., ability to learn, adapt to new situations, collaborate, serve as an advocate, and serve diverse people) and skills (e.g., management, program development, grant writing, technology, and facilitating learning) required for professionals, as well as relevance of higher education to prepare them for their current positions. The study generated curricular design implications for LIS educators with an emphasis on teaching and learning with technologies.
Makers in the library: case studies of 3D printers and maker spaces in library settingsHeather Michele Moorefield-Lang

School of Library and Information Science, University of South Carolina,

Columbia, South Carolina, USA

The purpose of this paper is to describe the implementation of 3D printing and maker spaces in various library settings. Insights, challenges, successes, projects as well as recommendations will be shared. Commonalities across libraries 3D printing technologies and maker space learning areas will also explored.
Making as learning: makerspaces in universitiesAnne Wong

Helen Partridge

Makerspaces are more than just places to make things; a makerspace is ‘a physical location where people gather to share resources and knowledge, work on projects, network, and build’. The NMC Horizon Report: 2015 Higher Education Edition lists the time-to-adoption of makerspaces within the higher education context, as two to three years. While there is a push to include makerspaces in universities, little is known about the experience of establishing makerspaces on academic campuses. This paper provides an exploratory look at makerspaces within universities and aims to specifically address the research question: What are the experiences of Australian universities with makerspaces? A qualitative approach to data collection was undertaken by reviewing Australian university websites. Makerspaces are noted in 12 of 43 Australian universities websites (October 2015). Typically, these makerspaces employ specialist staff, contain 3D printers and laser cutters, and offer facilities to conduct coursework, personal and collaborative projects. Finally, pop-up makerspaces have been employed by some universities as an exploratory stage to gauge interest in makerspaces before implementing a permanent space. Surveying key stakeholders associated with Australian academic makerspaces is recommended as a next step.

More Resources

Makered ResourcesOnline repositoryMaker EdMaker Ed’s online Resource Library contains links to third-party organizations, companies, and commercial products. By including these resources, Maker Ed intends to highlight their potential value to the maker education community, rather than to provide an endorsement. The library is independently managed by Maker Ed staff, who adhere to a set of guidelines to ensure that all third-party resources are primarily informational, rather than promotional, in nature. This resource curation process is free from the influence or control of any party outside of Maker Ed.Various
A Librarian’s Guide to Makerspaces: 16 ResourcesOnline repositoryOpen Education DatabaseLearn more about library makerspaces and how one might benefit your community.Various
Makerspace ResourceOnline repositoryJohn J. Burke, MSLS, Library Director & Principal Librarian, Gardner-Harvey Library, Miami University MiddletownThe resources compiled as part of my research while writing Makerspaces: A Practical Guide for Librarians (Rowman and Littlefield, 2014).Various
Makerspace ResourcesOnline repositoryMakerspace for EducationA webpage is a collection of what to read, who to follow and other resources to help educators in their makerspace journey! Pedagogical and Physical Transformations of ​Teaching and LearningVarious
YALSA Session Provides Learning Lab InsightsBlog postAmerican LibrariesSurvey results indicate skills needed for librarians leading the movementPedagogy
The Common Core Meets the Maker MovementBlog postRemake LearningHow maker projects jibe with the new demands placed on classroom teachers from the Common Core.Pedagogy
Makerspaces in Education & LiteracyBlog postMediumMakerspaces are popping up in schools for just that reason – to help students learn by creating and inventing their own learning!Pedagogy
Middle School Maker Journey: Top 20 Technologies and ToolsBlog postRemake LearningA true makerspace is defined not by what's in it but rather by what comes out of it: projects, experiences, artifacts, and learning.Infrastructure
What Colleges Can Gain by Adding Makerspaces to Their LibrariesBlog postMind/ShiftMakerspaces are one way a few groundbreaking libraries are trying to provide equal access to exciting technologies and skills.pedagogy
What is: makerspace, hackerspace, Fab Lab, FabLearn?Blog postSylvia Libow MartinezWhat difference does a name make?.Infrastructure
Designing a School MakerspaceBlog postEdutopiaA makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. infrastructure
The Makings of a Makerspace: Three ExamplesBlog post Getting SmartLindsey Own reflects on a few makerspace examplesinfrastructure
Starting a School Makerspace from ScratchBlog postEdutopiaWill purchasing a costly 3D printer and the latest robotics kit ensure learning and maker success? What are some steps to starting a successful makerspace from scratch?infrastructure
Create a school makerspace in 3 simple stepsBlog postISTEA high level how toinfrastructure
Create a school makerspace in 3 simple stepsBlog postHow to Price 3D Printing Service FeesMany libraries today provide 3D printing service. But not all of them can afford to do so for free. While free 3D printing may be ideal, it can jeopardize the sustainability of the service over time. Nevertheless, many libraries tend to worry about charging service fees.infrastructure
Albemarle County Schools’ Journey From a Makerspace to a Maker DistrictArticle EdSurge NewsInfusing making into everyday activities across the district, ensuring that students will be “making” from Kindergarten all the way up through high school.Pedagogy
ReMaking Education: Designing Classroom Makerspaces for Transformative LearningBlog postEdutopiaThe Maker movement is poised to transform learning in our schools. To counteract educational standards, testing and uniformity, this fresh approach emphasizes creation and creativity -- products and processes born from tinkering, playing, experimenting, expressing, iterating and collaborating -- and exploits new digital tools to make, share and learn across space and time, do-it-yourself (DIY) style. Museums, libraries, community centers and after-school programs have designed physical and virtual "makerspaces" to host communities of supportive peers and mentors invested in creating everything from nail polish design and webpages to jewelry and robots . . . and now, even school curriculum.Pedagogy