Tactile Problem/Solution Bank Project
Ultimaker in partnership with MatterHackers
3D modeling and printing should be accessible to every educator because 3D printed models provide an affordable alternative to purely visual images, offering students a tactile means to understand spatial and other concepts.
Whether it is the creation of models and manipulatives, the conversion of 2D images to 3D tactile objects, or the ability to place Braille on designed objects, 3D printing allows teachers, and specifically teachers of the visually impaired, to have personalized learning aids that empower them to improve the learning experiences of their students.
This community project started with designing tactile models for the visually impaired, but it is also about using design to ensure that teachers have access to educational materials that are accessible regardless of learning styles, physical, or sensory abilities. So if you're not sure that your model is 100% appropriate for a visually impaired student, we still encourage you to submit your solutions if you believe they can help other students understand a concept, lesson or idea.
The Tactile Problem/Solution Bank project is evolving aims to address the following topics:
- Education — To learn about the best practices for designing tactile objects for the visually impaired.
- Submission — To provide a way for teachers of the visually impaired to share their needs for specific models and for models that help explain specific ideas.
Request a model by submitting it to the Requesting a model from the Tactile Problem/Solution Bank.
- Application — To apply those best practices to design so that visually impaired students and others can explore specific ideas.
- Share — To publish, share created models on Youmagine.com, to tag them with #tactileSolution, and to link to it from Benetech's ImageShare.
This page will be a living document. As resources are created and best practices are refined, this page will continue to update.
This project will be ongoing.
| Requested Models | Activities | Best Practices | Tactile Graphics Standards | Resources | Software | Inspiration |
|---|
Requested Models
| Model or Concept | Age group | Other information |
|---|---|---|
| Imperial to metric volume translation for recipes outside of US. | High School | Encourage international recipe exchanges that can include the visually impaired on an even footing with other cooks and bakers. |
| Swift Playgrounds - buildable map to replicate the different maps found in swift playgrounds app "learn to code level 1". | High School | Students need a tactile representation of what is being visually represented in the Swift Playgrounds coding app. This app is accessible, however, students miss out on the valuable information the maps give them in order to solve their problem using code. Currently my solution is to use Duplo Legos to build these sets. An option for development is to build overlays that can go on top of the legos to indicate where a gem is, where a switch is, where stairs are, changes in terrain, etc to give more information to students. A second option is to build something from scratch that can be taken apart and put together into different formations based on the maps in Swift Playgrounds Learn to Code 1. |
| Storybooks or picture books for 3 student that are blind, intellectually and physically impaired | Martin Elementary School of Science and Technology | There are really no tangible materials for these students. They are unable to read braille due to cognitive issues. |
| Big Bang Theory, a worm hole, the relationship between space and time, and other concepts from Stephen Hawking’s ‘A Brief History of Time’ | Northern Illinois University Special Education program for TVIs | Joan Horvath, and engineer and author, has a discussion and models about gravity in her book 3D Printed Science Projects (the 2016 original), and 3D models of gravitational waves and a related discussion in her other book, 3D Printed Science Projects Volume 2 (2017). Models are available on the respective Apress book sites, but won't make a lot of sense without the accompanying explanation in the books. https://www.apress.com/us/search?query=horvath. Attribution requirement is to point back to the book and the publisher's repository. |
Submit your solutions:
When you have designed a solution and posted the STLs on Youmagine with the tag #tactileSolution, please complete this form.
| Requested Models | Activities | Best Practices | Tactile Graphics Standards | Resources | Software | Inspiration |
|---|
Activities:
Level: All
Duration: 4 weeks
Have students:
- Write an original story or find an existing simple story.
- Review the Best Practices for Communicating tactile story ideas to young visually impaired children.
- Design a tactile picture book based on the written or found story.
- Upload to Youmagine, include the following tags: #tactilePictureBook and #tactileSolutions, and complete the form to submit the project.
Prerequisites: none
Level: All
Duration: 3 weeks
Have students demonstrate their understanding of a topic covered in class by having them create a model that would help a student who was visually impaired understand the same content.
Prerequisites: none
Level: All
Duration: ongoing
Do you already use tactile models in your teaching practice? Do you think those models might also work with students that are visually impaired? If so, share those models.
Prerequisites: none
Level: Advanced
Duration: ongoing
Contribute to the OpenSCAD project and make the programming environment accessible. Github.
Prerequisites: Ability to program and contribute to open source project
Do you have an activity that should be added? Submit it here.
| Requested Models | Activities | Best Practices | Tactile Graphics Standards | Resources | Software | Inspiration |
|---|
Best Practices
This is an evolving resource that we hope will develop as this project evolves.
Ideally 3D printed models should be:
- Easily reproducible.
- Volumetric— if you are just creating an extruded version of a 2D graphic, is there another way to create this model?
- Modles that make the Untouchable touchable
- Models should capture ideas that cannot be easily conveyed by other means:
- Scanned objects that are not easily accessible: artwork, body parts
- Math equations in 3D dimensions
- Microscopic objects
- Very large objects
Things to Consider:
- Size
Don't make the model too small. If possible, make your model same size of the actual object.
Use a reference scale symbol - with real comparison - bigger than a house, bigger than cell phone, about the size of a fly, etc.
Tactile Perception Limitations
- Resolution of human fingertip is 25 dpi
- Tactual field of perception is no bigger than the size of the fingertips of two hands.
- Color information is replaced by texture information.
- Visual bandwidth is 1,000,000 bits per second, tactile is 100 bits per second.
- Symbols
Can you use symbols to indicate orientation, scale, weight?
For example, is your model the size of a fly or house? - Resolution—fingertip vs pixel
- Orientation
- Min/Max height for raised object
Higher things need more space around them to help discern things that are lower in height and in close proximity.
- Perceptual details
What is the minimum size?
What is the minimum spacing
- Weight
Can you make the model have the same weight as what it represents, or can you provide information about the scale?
- Durability
These objects are touched and felt by hands and should not have parts that can easily break off.
- Parametric
Can someone easily change your model?
- Metadata
Include useful information (grade level, subject(s), material, dimensions, color)
- Wall thickness
What thickness is too thin?
- Edge treatment
Models should be harmless to touch.
- Use of braille (resist putting braille on object - use a symbols instead)
- orientation/direction of braille
- size of braille
- placement or offset from edge
Printing Braille on 3D Models — From Jim Allan at the Texas School for the Blind
The article Printing of Braille with 3D printers showed that in order to achieve quality 3D printed braille the braille must be printed perpendicular to bed of the printer. Braille printed at other angles can be difficult to read.
Problems
- Spacing - Designer does not leave enough space to read the braille - Braille reading is a dynamic process. The reader’s fingers must move across the braille to read it. There should be no interfering lines, objects, textures, etc. within 10mm (TAME) of the braille on all sides.
- inset - The designer places braille too close to edges of model and this interferes with the reading of the braille
- Orientation - braille make sense when oriented properly. On a 3D model the user can get confused orienting the object and the braille does not make sense. Additionally, the braille orientation should match the preferred orientation of the object.
Solutions
- Designers should provide space on the model for embossed braille that can be added to the model after production.
- Braille Labeler
- Peel and stick label paper for braille writer
- Provide space on model for raised symbols for use with a key
- Feel and Peel stickers
- http://www.braillebookstore.com/Bump-Dots.1
- https://www.maxiaids.com/braille-tactile-voice-markers
- Self-adhesive felt or cork symbols
- Print raised symbols on the model
- Choose symbols from the following
- Circle (outline and filled)
- Square (outline and filled)
- Triangle (outline and filled)
- Asterisk (star *)
- Chevron (^><
![]()
- Union symbol U
- Symbols to be minimum width of 13mm (TAME)
- Minimum height 1.6mm
- Outline shapes - minimum outline width .8mm
- Audio feedback.- bluetooth or haptics.
- Choose symbols from the following
- Spacing - Designer does not leave enough space to read the braille - Braille reading is a dynamic process. The reader’s fingers must move across the braille to read it. There should be no interfering lines, objects, textures, etc. within 10mm (TAME) of the braille on all sides.
Additional Links to Best Practices
- Braille Authority of North America's Guidelines and Standards for Tactile Graphics PDF version
Different types of lines, styles, graph, and map standards from BANA converted from point to mm.
- Braille Authority of North America's Guidelines and Standards for Tactile Graphics, February 2012 Web Version
Different types of lines, styles, graph, and map standards from BANA converted from point to mm
- California Community Colleges at the
Foothill-De Anza Community College District's Creating Tactile Graphics
A good set of guidelines and best practices regarding creating tactile graphics from the High Tech Center Training Unit of the California Community Colleges
- Tactile Book Advancement Group's (TBAG ) Best practice guidelines for the design, production and presentation of vacuum formed tactile maps
- Smarter Balanced's Tactile Accessibility Guidelines
A 16 page guideline on how to make different types of tactile graphics accessible. Mainly math and graphs.
- Smithsonian's Guidelines for Accessible Exhibition Design
| Requested Models | Activities | Best Practices | Tactile Graphics Standards | Resources | Software | Inspiration |
|---|
Standards
Braille Standard
Common Braille characters are based on a 6-dot cell having two columns of three dots. If the empty cell is counted as the space character, 64 unique dot combinations are possible with a six-dot cell. Dot height is approximately 0.02 inches (0.5 mm); the horizontal and vertical spacing between dot centers within a cell is approximately 0.1 in (2.5 mm); the blank space between dots on adjacent cells is approximately 0.15 in (3.75 mm) horizontally and 0.2 in (5.0 mm) vertically.
Minimum Line Height – 1.6mm (TAME), braille dot height – 0.5mm
Line styles in Appendix F of BANA Tactile Graphics Guide (note: converted to millimeters)
Arrowheads
3.4.3.7 – If an open arrowhead is used, the two sides of the arrowhead should be an equilateral triangle with the two sides being the same length as the undrawn base. The shaft of the arrow should be spaced 3.3mm from the apex.
The shaft of the arrow should be at least 19 mm long. If the shaft of an arrow is too short the item may look like a point symbol rather than a direction indicator.

Circle Graphs
6.3.3 – The outline of the circle should be tactually distinct from the lines separating the divisions.

Clock Face
Circle: 0.4 stroke/3mm dash/1.5mm gap, butt-capped
5-minute ticks: 0.8mm stroke, 12.5 mm either side of circle
Numbers: 6.5mm distance from ticks
Hour hand: 2.1 mm stroke with 4.2mm gap, round-capped
Minute hand: 1.5mm stroke

Grids & Graphs

Gridlines should be the least prominent lines on the graph
0.3mm stroke; 0.6mm dash; 1mm gap
Axis lines should be stronger than gridlines and include arrowheads at outer end (follow print whether double- headed or not)
.8mm stroke; solid line
Plotted line(s) should be tactually the strongest line(s) on the graphic
1.5mm stroke; solid; if line is dashed in print, make it dashed
Point of origin (O) should be included only if it is shown in print
Sometimes it is the letter O; other times it is a zero—follow print
Y label placed above (preferred) or to the left of arrowhead
X label placed at end (preferred) or above arrowhead

If space is needed, some numbers may be omitted from graph
Always attempt to show at least one axis number for reference
Numbers are placed to left of y-axis and below x-axis
No number indicator used for x- or y-axis coordinate numbers
Dots 1,2,3 should align with vertical grid lines/ ticks (ignore minus sign) and align dots 2,5 with horizontal grid lines/ticks

Shaded regions should be distinct to recognize but not overpower plotted lines or vertices
| Requested Models | Activities | Best Practices | Tactile Graphics Standards | Resources | Software | Inspiration |
|---|
Resources
- Tactile Design Project
- The education model exchange
Development of 3D printable model files for education for the visually impaired and other tactile learners. See hackaday.io for details and caveats.
To learn more about the purpose and development of this project, see hackaday.io's 3D Prints for teachers of the visually impaired
- DIAGRAM' Center's Decision Tree, a tool for choosing which print images need tactiles and which need descriptions:The open-source image sorting tool

Also keep in mind:
- Timeframe to create vs Time in use
- Time model needs to exist.
- Class model.
- The following chart was published in Benetech’s 3d printing for Education
Quick Start Guide
and was created by Lucia Hasty, a teacher of the visually impaired, and can be used to determine when a 3D model can support learning:Disability When a 3D model helps When a 3D model does not help Notes Blind/low vision - When actual object is not available to explore through touch (too small, large, fragile, dangerous, not in proximity)
- When process, stages, progression are involved
- When moveable and/or removable parts are incorporated (e.g. model of the eye, electricity through a circuit)
- Color contrast helps learner with low vision distinguish the components of 3D model
- As a stand-alone source of information
- When 3D attempts to duplicate a 2D image
- When results are 2.5D — not fully 3D
- If the learner has never experienced the actual object, they will not be able to recognize the 3D model.
- The 3D model requires verbal explanation about details and features.
- The actual object will have different textures than the 3D model.
- The size and proportion of the actual object in comparison to the 3D model are difficult to project.
- If the model orientation is less than 360 degrees, the learner needs to know the view.
Deaf or hard of hearing - When learner also has a reading deficit that results in difficulty understanding a caption or other written material in relation to actual object
- When learner has difficulty understanding sign language interpreter's explanation
- When learner's first language is not English/ASL
When learner has same access to object as other students and meets their needs for comprehension Deafblind - When real object is not available to explore through touch (too small, large, fragile, dangerous, not in proximity
- When process, stages, progression are involved
- When moveable and/or removable parts are incorporated (e.g. model of the eye, electricity through a circuit
Color variation helps learner with low vision distinguish the components of 3D object.
- As a stand-alone source of info
- When 3D attempts to duplicate a 2D image
- When results are 2.5D- not fully 3D
- If learner has never experienced real object, will not be able to recognize it.
- Requires verbal/sign explanation about details and features.
- Real object will have different textures than 3D model.
- Size and proportion of real object in comparison to 3D object are difficult to project.
- If orientation is less than 360 degrees, learner needs to know the view.
Learning disabilities - Learner with visual functioning difficulties will be able to have a hands-on opportunity to examine and manipulate object being taught more thoroughly
- Learner with auditory processing difficulties will be able to examine up close, ask questions, listen to directions/instructions while having the opportunity to manipulate object
When object is not available for close-up examination and manipulation, but just for viewing at a distance - Each student with learning disabilities has different skills. Encourage the student to use the 3D object as needed for a better understanding.
- The opportunity to ask questions and have discussion is very important in gaining understanding
Physical disabilities - When actual object or parts of it are not accessible for viewing
- When using technology (e.g. microscope) is difficult for motor abilities
When the actual object is not available for examination and manipulation - Physical disabilities may include: mobility, motor skills in hands, balance, etc. The learner should be accommodated for specific needs.
- Each learner with physical disabilities has different skills. Therefore, Encourage the learner to use the 3D model as needed for better understanding.
- Visually-impaired touch
- Three-dimensional tactile symbols produced by 3D Printing: Improving the process of memorizing a tactile map key
For practitioners, this article provides data about the possibilities of 3D Printing applied to tactile maps, keys, and symbols.
- Tactile Graphics Kit
- Tactile Graphics Image Library
- Tactile Library Web Site
- 3D Models - 3D printable
- California Title 24 – Restroom Signs - compliance Signs
- How To Make Tactile Maps Discriminable For Touch? by Dr. Yvonne Eriksson
- Improving Tactile Map Usability through 3D Printing Techniques: An Experiment with New Tactile Symbols by Jaume Gual Ortı´, Marina Puyuelo Cazorla, and Joaquim Lloveras Macia
- A Pilot Study On the Discriminability of Tactile. Areal and Line Symbols For the Blind by G. A. James* and J. M. Gill
- Printing of Braille with 3D printers - DIAGRAM Center
- The recognition of 3D basic patterns and tactile icons for the blind by Yu-Cheng Chen1, Chun-Hsien Chiang1, Huan-Chung Chiu
- Tactile Maps as Navigational Aids by Heamchand Subryan, M.Arch/M.F.A., IDeA Center, SUNY Buffalo
- University of Oregon Tactile Map Editor A User Guide and Tutorial
- Tactile Drawings
Have a resource that should be added to the list? Add it here.
| Requested Models | Activities | Best Practices | Tactile Graphics Standards | Resources | Software | Inspiration |
|---|
Software
- Text to 3d printable Braille
- Braille OpenSCAD Font Module by drayde
- KitWallace/openscad
- Lumi Industries Braille text converter
- Braille OpenSCAD Font Module
- TouchSee!
| Requested Models | Activities | Best Practices | Tactile Graphics Standards | Resources | Software | Inspiration |
|---|
Inspiration


Models by Professor Steven Sahyun and students from University of Wisconsin - Whitewater
Here are resources for two models on LibraryLyna that include how-to-use guides:
3D models created at UCDavisTo see the introduction to this project, go to the The Tactile Problem Community Project blog post.






