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    1. UltiMaker Cura

      The world's most popular 3D printing software. Made together with the community. 

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      Our line of reliable 3D printers 

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  3. 3D print Questions

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  • Posts

    • It's important to remember that these are fairly niche features you're talking about, and that development manpower is a finite resource.   What percentage of Cura users would have a SpaceMouse? I'm guessing under 1%. Cura is almost certainly used by professionals who use UltiMaker's printers and might have one, but there's also a very high number of hobbyists and things like educational facilities using it, most of whom wouldn't even know what one is.   There are bugs that need fixing which affect well over 1% of users. There are features in development which will likely be useful to well over 1% of users. It just makes sense to prioritise these things, especially since Cura might be free to download, but is still essentially "sold" as part of the product with UltiMaker printers, both to individuals and enterprise customers. People who spend the money for an UltiMaker printer (I wish I could afford to be one of them) or buy a whole bunch of them for their school or business want solid software with features useful to them, and the significant majority of them do not own a SpaceMouse.   So why is it that smaller open source projects like FreeCAD or OpenSCAD support devices like these? They are passion projects. The people who do the development also use the program a lot. And if you're that much into CAD that you develop a FOSS CAD program, then the odds you have a SpaceMouse are significantly higher. And when you're not a company responsible for delivering the best quality software they can to customers, your priority list can basically be whatever you want it to be.   Does it suck when peripheral <x> doesn't work with software <y>. Yes. The number of flight games which only recognise my HOTAS as a three axis joystick make me want to through said HOTAS through the screen (fortunately they're often a bit of a tangle of cables so it's not that easy). I have an eleven button mouse. The buttons can act as generic mouse buttons, but most programs won't let you map anything more than a left, right or middle click, so I have to resort to using the configuration program included with the drivers to map them to key combinations. This also means that running in the background I have configuration software for Corsair, Valve (Steam counts when you own a Steam controller), Razer and four different Logitech programs (and not that it runs in the background, but I do have to fire up 8BitDo's software at times). Far from an ideal situation, but I can't reasonably expect game developers to have native support for all these things which most people don't have.   What can I do about it? Well for most games, and most software, not much. But if you want something supported in open source software, then you can implement it and submit a pull request to have it included in the main program. I know that it sounds easy when I put it like that but putting it like that ignores the fact that programming doesn't come easily to a lot of people. And the crux when it comes to development: nothing is as easy as it sounds. Nothing is as moderately difficult as you think it will be. Fixing one bug adds two more.   So when there's only so many people working on a program, they have to allocate their time as best they can. And adding support for something that will only benefit a small number of people often just doesn't make the cut.
    • Haha! haven't we all 🤣 and the same stupid mistake every time you promise to be more careful and not do it again! 🙄   Thanks, you've been very helpful, I'm going to start the print tomorrow when I'm WFH, I'll comeback and say how it went.
    • ... I haven't seen any option for that in 5v7 ...
    • Do we have to install Rawmouse to use a spacemouse or is it built into 5.7 preferences now?
    • Same question and same disappointment. It's a shame that things like this are not implemented since years. I'm not a coder but it can't be so hard to create an option to remap how the mouse/trackball react... And no: "freecad trackpad" don't do nothing at my side in 5.7. If I chose that, I lost the control of the cam view completely; it just don't work...
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