Our Pioneer Program helps educators to share their 3D printing experiences and discover the true potential of this technology. Over 50 educational establishments have joined the scheme in the U.S. alone, and now we’re offering Europe, Africa and the Middle-East the chance to be a part of it too.
Ultimaker Pioneer Program
Our pioneer program enables educators worldwide to share ideas, discuss thoughts and inspire one another. It adds value to the existing curriculum, and develops technical understanding and know-how. Through the program, your class will use Ultimaker printers to increase knowledge, boost creativity and develop key skills in several different subjects – from math to art.
We're excited to announce that we’re now expanding across three other continents: Africa, the Middle-East and Europe. If you’re a passionate educator in one of these locations, then our Pioneer Program is ideal for you.
Become a pioneer
Do you challenge your students to get the best out of themselves? Do you believe it’s vital to let them discover their talents and learn through exploration and experimentation? If so, we’re offering you the chance to share your enthusiasm and ideas with other like-minded educators.
All you need to do is create a 3D print-related project with your students. Once it’s complete, share it with us, and you’ll not only become one of our pioneers, you could also win an Ultimaker 3D printer, which can be used to transform your concept into a reality.
Submitting your project: guidelines
Not sure whether you’re eligible? It doesn’t matter what age your students are – 3D printing can inspire them to be creative makers, and show them how to make a difference to the world and the people within it.
We love innovative ideas, and we’d like to see your students unleashing their imaginations. It doesn’t have to be a big project – the main thing is that your students are actively engaged, learning and enjoying themselves!
View the 3D printer as a transformative tool, capable of turning your ideas into a physical reality.
Here are a few guidelines that you need to stick to:
- For students aged 16 or younger, the project must be STE(A)M related
- For students aged 17+, the project must be innovative
- Students must work in teams
- The project must be feasible within a school environment
You’ll also need to provide a short summary of your project, including:
- Age range that the project is intended for
- How many students?
- Which learning goals are being met / which themes are being covered?
- Which subject does it relate to?
- Additional materials needed
- How much time is needed to plan / prepare?
- Plus, a brief description of the project
Win an Ultimaker 2+ or Ultimaker 3!
The best projects will win an Ultimaker for their educational institution. Projects designed for students aged 16 or younger will receive an Ultimaker 2+, and projects aimed at students aged 17 or over will receive an Ultimaker 3.
Ready to enter?
Once your project is ready, simply submit it (with the completed form) to your official local Ultimaker sales partner. To download the form for students aged 16 or younger, click here. Alternatively, for the form for students aged 17+, click here.
Please note, the application forms need to be sent by November 30th, 2016, and all projects must be submitted by December 31, 2016. The winners will be announced during the BETT Show in London on January 25-28, 2017.
If you’d like to find out more about this exciting opportunity, please contact us at firstname.lastname@example.org, using the subject line ‘Ultimaker Education Challenge’.